Builds
You pick a build, not a color. Each build fights differently and spawns from its own building — and every unit born from that building is that class, no matter who owns it.
| Build | Building | HP | Hit | Range | Speed | Splash |
|---|---|---|---|---|---|---|
| Blade | Barracks | 122 | 13.5 | 18 | x1.1 | — |
| Spear | Stronghold | 122 | 12.5 | 50 | x1 | — |
| Mage | Castle | 90 | 10.5 | 120 | x0.9 | 28 |
| Archer | Tower | 78 | 7.8 | 148 | x1.1 | — |
Blade — Barracks
Wants to be face to face. Charge into clumps of enemies and let the high HP do the arguing.
Spear — Stronghold
Pokes from one tile away. Holds a line better than anyone — great for defending chokepoints.
Mage — Castle
Splash damage melts grouped armies, but a stiff breeze kills a mage. Keep them behind your line.
Archer — Tower
Longest range in the game. Kite melee units: shoot, step back, shoot again.
Capture an enemy building and it keeps producing ITS class — under your banner. Mixed armies win late games.
Last updated: 2026-07-15