Basics
Every match starts the same way: one castle, two warriors, an empty map. Whoever paints the most tiles in their color — or knocks everyone else out — wins.
Capturing tiles
Send units onto a tile and they sit down to claim it. If an enemy stands on the same tile, the capture stalls until one side backs off. Lost ground can always be retaken.
Reinforcements
New warriors spawn only from buildings. The more tiles you hold, the faster they arrive — expansion is not optional, it is the engine of your army.
Movement
Units path around obstacles on their own and can also move diagonally — the shortest road is the one they take. Right click (or tap on mobile) sends the selected group anywhere.
Opening peace
The first seconds of a match are a ceasefire: nobody can attack anyone. Use them to grab tiles, not to camp.