LEGACY UPRISING WIKI

Basics

Every match starts the same way: one castle, two warriors, an empty map. Whoever paints the most tiles in their color — or knocks everyone else out — wins.

Capturing tiles

Send units onto a tile and they sit down to claim it. If an enemy stands on the same tile, the capture stalls until one side backs off. Lost ground can always be retaken.

A tile takes 6 seconds to capture.

Reinforcements

New warriors spawn only from buildings. The more tiles you hold, the faster they arrive — expansion is not optional, it is the engine of your army.

Army cap: 4 + your tile count (hard cap 40).

Movement

Units path around obstacles on their own and can also move diagonally — the shortest road is the one they take. Right click (or tap on mobile) sends the selected group anywhere.

Opening peace

The first seconds of a match are a ceasefire: nobody can attack anyone. Use them to grab tiles, not to camp.

PvP opens 30 seconds after the match starts.
Last updated: 2026-07-15